
Critical objectives will pop up during the chaos of clearing a room of enemies. It relies a lot on constant waves of enemies rather than the creative progression we have become accustomed to in Raids though it’s not just a simple Horde mode. It’s easier to get three people together than six, but the activity itself can still be quite challenging. Now, if only we could get another bump to the vault space so we could keep more gear.Īs a replacement for a Raid the Prison of Elders works. As the content for Destiny grows, the amount of desirable gear increases. There are also a lot more ways for players to get the all important legendary and exotic items they crave. There’s no getting around that, but by eliminating most of the convoluted currencies required to improve weapons and armor the grind is a little easier. This is the first and possibly most asked for change to the game that shows Bungie is listening.ĭestiny is a grind. House of Wolves doesn’t have any cut scenes and only a short opening cinematic, showing a map, but it still manages to jam about the same amount of dialogue into the ten or so new missions as the original game did with at least three times the content. It’s all there if you have the patience to look it up, but ask anyone who’s played Destiny and they’ll tell you that just doesn’t cut it they couldn’t be more right. The biggest problem with the lore is not enough of it is explained in-game or in pre-mission briefings. The lack of story until this point can only be due to Bungie focusing on other areas of the game to get it out the door for launch as the lore in Destiny is surprisingly deep, yet still entirely vague. Destiny still doesn’t have a story, but the narrative in “House of Wolves” is far more interesting than anything in either Destiny or “The Dark Below”. To explain what “House of Wolves” gets right we unfortunately have to look at what the game pre expansion got very wrong. In “House of Wolves” Bungie has taken the criticism on board and made fixes for each problem over time. “House of Wolves” is a fantastic example of Bungie living up to its promises of constantly updating and improving Destiny. While Destiny sold well at launch it was poorly received and didn’t live up to the hype. Bungie has spent a lot of time promising players its listening and implementing changes to Destiny since its somewhat troubled release.
